Magnum Opus 3 RULES. READ THEM!

General Rules, rules and game rules. Read it all before game! 

Two factions plus B-force:

  • Red: Atlas Industries (USA flag)
  • Blue: Vanguard Industries (UN flag)
  • Yellow: The Legionnaires (independent force)
  • Use Ares Alpha on your mobile devices. Scan in with your commander at the main base!

Bases:

Each team has a main base marked with a color circle in your team’s color in the app.
Two to four secondary spawns are also available. Objects are always placed in the main spawn and cannot be taken by opponents. Color circles in your team’s color are also placed there.
Secondary spawns have a 5-minute respawn timer. You can respawn a maximum of four times in a row at a secondary spawn before returning to the main spawn or another secondary spawn.
Main/secondary spawns are marked with black and yellow tape and are non-combat zones!

Extra spawns:

There are 2 extra spawns on the field (marked with red and white tape). Purple circles in the app indicate these.
Two players from the same team are required to spawn here. After the second person arrives, there is an additional 120-second wait before you can respawn.
Only one team can use an extra spawn at a time.
Do not camp in or near any spawn of any kind!
Secondary and extra spawns may have different rules compared to the main spawn. Check the information in each spawn to know what applies.
All spawns switch sides/teams after lunch.

Missions:

Displayed in real-time in the Ares Alpha app (not all, but many).
Some missions are visible to both teams, others are not.
Which team owns a box is visible in the app. All Ares Boxes are visible in real-time, including their game mode and the zone they are in.

(Example missions below)

To speed up the game, commanders will handle team setups at the base. They will divide you into groups if you prefer. We’ll briefly go over the Ares Boxes in 1 minute here.

Hit Rules:

First hit:

  • Show hit marker, lie/sit down, call for a medic.
  • The medic applies a personal bandage—you’re back in the game.

Second hit:

  • Go to one of the spawns.
  • There is a mandatory 2-minute bleed-out time after the first hit.

Be careful with props.
Close the Ares boxes after use! It might rain, so always make sure they are shut! Don’t forget this!
Return all objectives to the main spawn after the game ends.
Stay within the map boundaries shown in the app.
Avoid civilians. Avoid fighting on the road as much as possible! If you fight, make sure you know your surroundings, civilians, other cars etc. If civilians and other cars are on the road. STOP FIGHTING!
Pick up trash. Do not empty magazines in the forest! Take the hit!
Do not touch the opposing team’s props marked with their color, such as envelopes, and never move an Ares Alpha box unless otherwise instructed.
Return borrowed medic bandages.
Spawns will swap after lunch.

Example missions:

Each commander will receive a mission folder with tasks we can’t show here. These are a few that are quite similar for both teams. The rest will be explained by your commander on-site.

Dominate Ares Boxes (ATB/ATS)

Dominate boxes (find them using the Ares app) by pressing down your team’s color. The box will then start earning points for your team.
Find codes, numerical codes, and supercodes, which can be entered into each box for large points.
There is also a red Switch Box (ATS) on the field. Shoot at it until your team’s color appears (20-30 shots). Only then will it start earning points. All boxes are visible in real-time, including who owns them and their positions. For example, if a zone is blue, the blue team owns the box and the zone.

  • Circle Box
  • This box earns double the points of a regular ATB. It can only be moved within the large circle shown in the app. Each time the box makes a sound (every 5-6 minutes), the player(s) with the box must move it at least two grid positions in the app, never back to the same grid.
    The box is shown as a computer icon in the app. Read the instructions in the box for details on how to proceed.

Stronghold (ATS)

Destroy the enemy stronghold (it can take a lot of damage!) by shooting at it until it “explodes.” The stronghold is represented by an Ares ATS.
This box is critical. Destroying the enemy’s ATS results in 4000-5000 points being deducted from their score.
You don’t earn points for destroying the enemy ATS but make sure the opposing team loses major points, which could be decisive.
At the same time, protect your own. The stronghold is marked as a bunker icon in the app.

IMPORTANT:

  • The Blue team owns the Red Stronghold and must destroy the Blue Stronghold.
  • The Red team owns the Blue Stronghold and must destroy the Red Stronghold.

As long as the strongholds are active and intact, they will regenerate if not shot at for a few minutes (10 HP per minute).
A destroyed stronghold will go online again after 20 minutes and rejoin the game. This will also be visible in real-time in the app.

The ARR may move the strongholds to other locations when they are offline.

Water Stations

Fill your containers (provided at the start) with water from the lake or stream. Then fill your respective barrels (on a white table) at the water stations.
There will be 2 water stations on the map. Find them. The team with the most water at the end of the game wins big points.

  • Red barrel = red team
  • Blue/black barrel = blue team

The Bomb

The red team must take their ATB bomb to one of three bomb sites. Extra points for more difficult locations.
The bomb must be armed (code: 1234) and held for 30 minutes to earn points.
The blue team must prevent this by disarming the bomb.
The bomb’s location is visible to all players in real-time in the app, marked by a bomb icon.
Big points for whichever team succeeds.

VIP! Dr. Mude/Dr. Rob

At some point during the game, you will be able to capture a doctor. You may need to take them to a specific location for a reward beyond money and points.
The doctor will be visible in real-time in the app since they have a tracker. The tracker icon is a face. Hunt them down!

  • The Zombie Biologist
  • He will be out on the field. Your task is to find him, take him into “custody,” and transport him to the location he desires for major points. T-Virus? You can also use him as protection against zombies. As long as he is with you, zombies are unlikely (with high probability) to attack players within a radius of 5-10 meters around him. The biologist does not have a tracker on him.

Task Force / The Legionnaires

Independent force: The Legionnaires are a neutral group at the start of the game. Their role is to create challenges for both teams.

Armored vehicle: The Legionnaires have an armored vehicle they use to move and participate in the game. This vehicle is marked on a real-time map in the app, so all players can follow its approximate position—though not always precisely. Marked with a car icon in the app.

Bribeable: The Legionnaires care more about money than reputation or morals. Players can bribe them if they find money scattered around the game area. When they are paid off, they will support the team that bought them for a while.

Flags: When the Legionnaires are hired by a team, they switch loyalties, and their vehicle will display a flag indicating which team they now belong to:

  • Blue flag: Supports the blue team.
  • Red flag: Supports the red team.

Attackable vehicle: The Legionnaires’ armored vehicle can be destroyed, but only by targeting the green ATS (anti-tank system) mounted on the vehicle. When this system is destroyed, the vehicle stops, but that doesn’t necessarily mean all Legionnaires inside are out of play—they can still be active. The ATS system will restart after 7-10 minutes.

Zombies

There will be a few zombies on the field. They are virtually indestructible until they decide otherwise.
You can stop them by tapping them on the shoulder or using the T-Virus or the Zombie Biologist. In such cases, the zombie won’t be able to interact with players within a 10-meter radius. It’s worth considering how to plan missions around this.

Note: We can change the rules for zombies up until the game. 

Side Missions

  • Find QR codes and numerical codes.
  • If you find white envelopes, open them. New missions inside offer big points.
  • Find codes and scan QR codes for points. They are found in envelopes in your team’s color. Find numerical codes and enter the full code in all ATBs for big points.
  • “Fire” your mortars. Scan QR codes. More QR codes may appear over time.
  • Find bags, flags, and bring them back to the base.

Feedback

Please share your thoughts about the game on our Facebook page.
Constructive criticism only!
Take your hits, play fair, be careful with the props, and have fun. <3
/Bogartpojkarna Airsoft

General Rules:

General Rules: 

Pre-Game:

  • All weapons must be Chronographed on site, in accordance with the site table. 
  • Make sure to know your BB-weight!
  • Specific rules regarding semi/auto might occur, depending on the type of game.
  • All participants that are assigned to a team must wear their arm bands CLEARLY VISIBILE, including those wearing Ghillie-suits. 
  • Eye-protection must ALWAYS be worn when inside the field. 
  • All players must have a “Death rag” and display it clearly while dead. Death rags can be purchased in the tent.
  • Use of radio is recommended. Radio channels are assigned during the game debriefing.

Post-Game:

You are solely responsible for cleaning up after yourself, pick up any trash you’ve left behind. The organizer can provide bin bags by the tent. 

The field is cleaned up mutually by any volunteers after the game. By keeping the field nice and tidy, we get to keep it for longer. 

During Game:

  • All game play is at your own risk.
  • No blind-fire, you must see what you’re shooting at. Keep your stock against your shoulder. 
  • All BBs that hit a player, the players clothing, weapon, or gear, are counted as hits, apart from CLEAR ricochets. Knife-kills and friendly fire does count!

In the event of a serious incident, call ”Game off”. All players must mutually ensure the game stops on the field. A serious incident could be:

  1. Injury that requires First Aid
  2. Fire
  3. Civilians entering the field

Smoke and hand grenades may be used but must be approved by the organizers before the game starts.

  • Before throwing hand grenades, shout ”Grenade” loud and clear.
  • Hand grenades are to be thrown with an underarm throw, not above head level. Hand grenades may be PLACED on the floor from one story to the one above, but not thrown.
  • Players on the second floor may not kick any placed grenades nor throw grenades down to the floor blow, within or outside the buildings.  
  • In open areas, a hand grenade kills all players within a 5m radius. 
  • Inside rooms, a hand grenade kills all players not protected by immovable objects such as walls. 
  • Minimum Engagement Distance (MED)
  • MED applies per weapon and will be determined when it’s chronographed.
  • All players must adhere to the MED prescribed for each weapon.
  • While engaging inside any building, only weapons classified for ”CQB” are allowed, their MED is 0m.
  • MED above 0m, is counted from the muzzle of the weapon to the building or player you’re aiming at. 
  • While shooting from the second floor, the MED is counted from the outside wall of the building, regardless of where you are. 
  • To shoot out from the first floor with a non-CQB weapon, the weapon should be at least halfway outside so that it is clearly visible for players outside the building.
  • Do not shoot through cracks or openings smaller than what you can fit your head through. 
  • Do not shoot through the “invisible roof” of the tarp buildings.
  • Dead players do not communicate anything else but that they are dead.
  • Semi fire only. Short burst for support gunners. 
  • Last, but not least, HAVE FUN!  AND TAKE THE HITS!!!

Others:

⏰ Arrive on time! If you miss the briefing, you miss a lot of the game. Be punctual on Saturday. Check-in opens at 8:00 AM. After you have paid, chronograph at the designated location.

🛠 Download the Ares Alpha app to your smartphones via the app store or Google Play. Download the app and create an account before the game! Your general will provide you with the QR code for the game (make sure the account is created, and you are logged in) at the base before the start of the game. The entire game is built in the app. There, you will see the map, missions, your teammates, new missions (and who owns what), current scores, etc. All in real-time.

🚙 Park in the designated area in the image below. Park close to each other Try to carpool as much as you can. Saves space, on cars, and the environment.

🌿 Only bio-bbs are allowed on the field! We sell Open Blaster BIO 0.20, 0.25, 0.28, 0.32 on-site. Gas, CO2 cartridges, smoke grenades, etc., as usual.

✅ Pay directly when you come to our tent (Swish or exact cash), and then go chronograph immediately!

💡 Hit cloth is mandatory and red and blue armband also. We sell it on-site if you dont have! If you don’t have one, you should buy from us.

🍔 Food and drinks halftime. After lunch. The team will switch spawns.

🎯 Do you have a radio? Bring it. Collaborate with your teammates, and this will make things even better, especially in combination with the app! The team that uses their radio and app most diligently wins overwhelmingly most of the time in all games.

😎 Protective eyewear must always be worn as long as the game is ongoing, of course, even in the SAFE ZONE.

❗️ Stick to the rules we set. Take the hit at all times and maintain a good tone with your teammates and opponents, and this will be much better for everyone. More about all this and about the game on-site. See you on Saturday good people ❤

PS: The image: The blue zone is the parking area. Park neatly and as close as you can. The red zone is the Safe Zone and In-check. Carpool as much you can!